No Surprise There: Fan-Made Pokemon Uranium Released After Nine Years, Nintendo Immediately Issues Takedown

August 17, 2016


In news that should surprise approximately zero people give or take an idiot, a fan-made full-length Pokemon computer game (with 150+ new Pokemon) was just released after nine years of work, and Nintendo immediately issued a takedown to the game's official download site. Who would have thought? Fortunately for people who want to play the game, the file was already downloaded over 1.5-million times, so it's not hard to imagine somebody else uploading the game. I just did a Google search and found ton of download links, at least a quarter of which are probably p0rn and viruses. My favorites!

Hit the jump for the team's statement, as well as the game's official trailer, which actually looks pretty sweet and has inspired me to give it a play after work.


Thanks to everyone who's sent me Pokemon Uranium news over the the years *raises cereal bowl over head* this one's for you!

  • Steamboat

    Nintendo is all like "fan games are too confusing for our brand" and Sega is all like "here's a Steam Workshop for your ROM hacks."

  • Meh

    At 'mirror' to your google search and you'll get it easy.

  • fkdwi

    link to nonvirus nonporn? ;) in the comments technically isn't gw's responsibility right?

  • Meh
  • FearlessFarris

    " ...and has inspired me to give it a play after work."

    This almost implies that you have a job at which playing games in the middle of the day would be frowned upon.

  • Geekologie


  • Emmitt Morgans

    Nintendo seems to think they're protecting their brand when they do things like this... but it sure feels like they're doing the opposite.

  • Hold on, I would be on your side but, honestly, once you study how the legal system works you understand that "precedented behavior" is very important in legal battles involving rights to material.

    The big reason why ALL of these project receive C&D orders near-immediately is because IF Nintendo (or any company) allowed for such a project to continue, someone could make another application, and another application, and another.

    Eventually someone would start finding a way to profit from Nintendo's IP and, legally, there would be no way that Nintendo could deny that organization the right to use their IP because they have set precedent in refusing to defend their IP in the past.

    I'm not saying this is right, but it is how the legal system works.

    TL;DR: If Nintendo doesn't fight against "all" of these projects, then they can't defend against "any" case where someone is truly exploiting the IP.

    It's a sad legal state but often true in most countries.

  • Emmitt Morgans

    I totally understand and agree with Nintendo wanting to protect their IPs, but when there are so many cases of games like this that are being distributed for absolutely no profit and primarily for the love of the original games and are presented in a way that is generally made clear that these are not made by Nintendo or associated with them in any way, it's sad to see that Nintendo hasn't ever seen the potential to even *attempt* to make a deal to get some of these freelance game developers to assist with upcoming projects in some way so that Nintendo might get some fresh perspectives from outside of the company... instead, Nintendo always immediately reaches for the "ban hammer."

    What I mean is: judging by the fan projects that have been sent C&Ds (as opposed to those that have been left to be distributed,sometimes for YEARS, throughout the most extreme reaches of the Internet), it appears that Nintendo tends to merely target those fan projects that get *any* sort of publicity and are also of a high quality: if they're terrible and get notoriety, they're safe; if they're incredibly well-made and unknown, they're also safe. There are, of course, exceptions to this, but what is supposedly Nintendo trying to block projects that they fear people will think are actually made by Nintendo and dilute their brand (whilst not gaining Nintendo, or anyone else, money) appears (to many game-oriented people who frequent the Internet) to be Nintendo getting jealous that someone came up with a good idea involving their IP and so they shut them down without even trying to find a way to have all that hard work (done in the name of love for their own past works) pay off for Nintendo. Granted, if an "official" version of one of these projects was ever released by Nintendo, I understand how it could cause more people to go to crazy lengths in an attempt to "get Senpai to notice them"... and there's also the fact that Nintendo would have to share revenue; we'll see if they ever do that again after having to share the profits from "Pokémon Go" with TWO other companies.

    In hindsight, this game could have avoided using elements of the Pokémon license and (likely) would have avoided any legal issues if they had developed the game strictly using their new creatures and removed all direct references to characters, creatures, and items from the established Pokémon universe. Billing this project as a "tribute to Pokémon" without giving it a Pokémon title or blatant ties to the IP could have allowed it to have a much more useful existence, both creatively and monetarily. It would appear that (from a legality point-of-view) a reskinning/editing of this game in an attempt to release it as a fan game "in the vein of Pokémon" is too late, but (if it's any good) it could have had a shot at making a few bucks in a way similar to that of "Stardew Valley" (a pretty obvious ripoff, but a great update, of "Harvest Moon") and its standing as a pretty formidable seller on Steam.

    Maybe the developers of "Pokémon Uranium" will be able to find a completely legal way to remake the game and "stick it to the man" in the way that so many people would like to see them achieve!

    (I apologize for the poor formatting and run-on sentences, but my brain was just going all over the place... I hope this rant makes sense)

  • Bubbubsky

    Yep...if anything, it would continue to generate interest in Pokémon, so they can continue producing cheap crap to keep kids and adults engaged, and thereby continue making obscene amounts of money for it.

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