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Video Game Algorithm Smooths Out Pixelation

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Two researchers are developing an algorithm designed specifically to 'de-pixelize' 8-bit (and 16-bit) video game graphics in real-time into smoother, more flowing ones. This. changes. everything. No, no it doesn't -- but it does change the amount of time I'll spend playing NES games on an emulator while I'm supposed to be working. *checks to make sure Spy Hunter is still paused in the background* What? I just made it to the boat part!

To achieve such beautiful images, the researchers use a complex blend of pixel analysis and spline curves. These approaches in specific, and vectorization of bitmaps in general, are nothing new -- Adobe Illustrator does it quite well -- but in this case, because the researchers were only working with 8-bit pixel art, they could create a very specialized algorithm.

You know what would be even cooler? If there was an algorithm that made 8-bit graphics look photo-realistic. Now that -- that's the future. "But I thought the future was all personal jetpacks and world peace." HA -- keep dreaming, Nostradamus.

Hit the jump for a bunch more examples, including one from Doom that didn't turn out so hot.

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Depixelizing Pixel Art: Upscaling Retro 8-bit Games [extremetech]
via
Clever program depixelizes old games, makes Mario go soft [dvice]

There are Comments.
  • Derek A. Blackburn

    I remember seeing this article forever ago, and it was old news then, I mean every modern emulator for like the last five years has done this.... 2xsai

  • Jono Charles Davey

    Can I not accidentally post things like this to articles two years old?

  • Jono Charles Davey

    Can't the Streets of Rage downloadable games do this as-well?

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