Sure, Why Not?: Turning The 8-Bit Gameboy Metroid Into A 16-Bit Full Color Version
Remember when Metroid II: Return of Samus came out for the Gameboy (1992)? I remember it like it was yesterday because I have a time machine and may or may not have stopped in the early 90's on my way back from the Jurassic era (best singles cruise EVER). Anyway, Project AM2R (Another Metroid 2 Remake) was undertaken to turn the 8-bit Gameboy game into a 16-bit, full color joint. This is a video demo, which I'm not afraid to admit gave me a nostalgic boner. Did somebody just say pogs? *BOING!*
Thanks to Keej, who once stuck it to Mother Brain like nobody's business. You nasty, Keej.